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Morrowind quests
Morrowind quests









RELATED: The Elder Scrolls 6: 10 Morrowind Features Bethesda Should Bring BackĬlasses determine further specializations for your character and truly begin to hone in on your preferred playstyle, so choose wisely. The "Adrenaline Rush" power fortifies 50 points of Agility, Endurance, Speed, Strength, and 25 points of Health for 1 minute. The "Woad" power creates a 30 point shield for 1 minute. The "Thunder Fist" power inflicts a target with 25 points of frost damage upon touch. The "Voice of the Emporer" power subjects targets to 25-50 points of Charm for 50 seconds. The "Star of the West" power absorbs 200 points of fatigue from targets. The "Dragonskin" power acts as a +50 point shield for 1 minute. NOTE: Like Argonians, Khajiit cannot wear footwear or most pieces of headwear due to their beastly features. The "Eye of Night" spell grants them 50 additional Night Eye points to see in the dark for 30 seconds. The "Eye of Fear" power causes 100 points of demoralization to humanoid targets for 30 seconds. NOTE: Argonians cannot equip footwear or the majority of headwear found in Morrowind. RELATED: An Artist Has Designed A Free, Printable Map Of Morrowind In Multiple Languages Argonian ProficienciesĪrgonians can breathe underwater for two minutes by casting a spell costing only 5 Magicka.

morrowind quests

The "Berserk" power fortifies 20 points of health, 200 points of fatigue, and 100 points of attack at the cost of draining 100 points of Agility. The "Ancestor Guardian" power grants +50 points of Sanctuary for 1 minute. The "Beast Tongue" power enables them to command creatures for 10 minutes at a time. Altmer (High Elf) Proficienciesĥ0% weakness to incoming magical attacks. The attributes that do not fall under proficiencies or deficiencies have been excluded from these charts to better highlight the races' specialties, but the omitted attributes still hold the median value of 40 for the given race. At the same time, proficiencies are deemed as anything higher than that mark. As a precedent, each attribute's median value for a given race is 40, so attribute deficiencies are considered to be anything below the 40 mark.

morrowind quests

While you'll likely choose whichever gender you wish regardless, it's important to keep in mind that the genders differ in their attribute values with some races.

morrowind quests

Your race will determine any special skills, and class predilections you may inherit, along with inborn attributes and skill bonuses. As soon as you set foot on the docks in Morrowind, you will be asked about your race and gender.











Morrowind quests